KSE 2009 - The 1st International Conference on Knowledge and Systems Engineering
Citation:
Page : 81-86
Abstract:
Facial animation has contributed to many fields such as movies, computer games, education and ecommerce.
Facial animation is obtained in two ways: pre-calculated animation and real-time animation. Precalculated
animation often produces very realistic results with very powerful computer systems and is often
used for animated movies. Real-time animation often produces lower quality results due to the real-time
requirements and is often used for interactive applications. We propose in this paper a real-time animation
method which operates on a 2D image of face. We simulate the effect of facial muscles with image warping
techniques. Our method can produce realistic facial expressions and can be easily deployed on not very
strong environments such as web pages, mobile phones and PDAs. ?? 2009 IEEE.